Lumia 930 vs iPhone 6 – Camera test

How does the new iPhone 6 challenge the might of Nokia PureView.

Here are some real world tests to see which is King. All images were taken at the same time in the phones default auto mode.

Specifications

Spec Lumia 930 IPhone 6
Primary 20 MP, 4992 х 3744 pixels, Carl Zeiss optics, optical image stabilization, autofocus, dual-LED flash 8 MP, 3264 x 2448 pixels, phase detection autofocus, dual-LED (dual tone) flash
Features 1/2.5” sensor size, 1.12 µm pixel size, PureView technology, dual capture, geo-tagging, face detection, panorama 1/3” sensor size, 1.5µm pixel size, geo-tagging, simultaneous HD video and image recording, touch focus, face/smile detection, HDR (photo/panorama)
Video 1080p@30fps, optical stabilization, stereo sound rec. 1080p@60fps, 720p@240fps
Secondary 1.2 MP, 720p 1.2 MP, 720p@30fps, face detection, FaceTime over Wi-Fi or Cellular

Ok so let’s break it down:

Primary: If you look at only the numbers the Lumia makes the iPhone look like there is no fight. With more than the Megapixels and image stabilization the Lumia 930 has way more power under the hood.

Features: The iPhone takes this one on Default apps with simultaneous Image and Video capture, HDR, Live filters and Time lapse. But the gap is shrinking fast with the Lumia Denim update. It brings Dynamic HDR , 4K moment capture and more.

Video: The Lumia has advanced stabilization and stereo surround sound recording (The first phone with this capability) and 4K coming soon. The iPhone also has empowering features like simultaneous Image and Video capture and slow motion capture.

Now for the FaceTime and Skype users. Secondary camera, they are pretty even here with both having 720p recording, and Skype and FaceTime both integrated into the OS.

With just pure numbers the Lumia 930 wins but there is more to consider.

Default App


Both have great camera apps so I’m going to give pros and cons for each and you can decide.

Nokia Camera IOS 8 Camera
Pros
Quick Smart shots Fast load
Fully customizable settings Fast Capture
  • White balance
Built in:
  • ISO
  • Panorama
  • Focus distance
  • Square
  • Shutter Speed
  • Time lapse
Quick shooting modes
  • HDR
Flash focus
Images in RAW format
Cons
Slower opening speed No full image capture customization
Need separate app for Panorama and Time lapse No Raw format
No HDR No pre focus flash
No time lapse No smart shooting

I’ll let you decide what you need in a camera app, Just remember both can use third party apps that might cover your needs better!

Pictures

A blind comparison of each sample in different conditions. Lumia 930 (5MP shot) and iPhone (8MP shot).

See original images

Figure 1-Flash on, close-up test.

Figure 2- Flash off , close-up test

Figure 3- Flash off

Figure 4- Flash on

Figure 5- Fine focus test

Figure 6- Flash off, low light, Close-up

Figure 7- Low light, no flash

Figure 8- Low light, Flash on

Figure 9-Low light, focus with flash.

See original images

Ok so now after carefully examining them and choosing your favorites.(Please post yours in the comments).

Here is each pics owner:

First Second
Figure 1: Lumia 930 iPhone 6
Figure 2: iPhone 6 Lumia 930
Figure 3: Lumia 930 iPhone 6
Figure 4: Lumia 930 iPhone 6
Figure 5: iPhone 6 Lumia 930
Figure 6: iPhone 6 Lumia 930
Figure 7: Lumia 930 iPhone 6
Figure 8: Lumia 930 iPhone 6
Figure 9: Lumia 930 iPhone 6

Hope this helps you to choose what works for you. Comment below if you would like further tests.

Last words

From what I see and my preferences the LUMIA wins. Better night capability, faster focus and the higher res pics make for great editing and memory capture. I will update my review when Denim hits and see how things change.

ENJOY J

Game Dev on Windows platforms

After spending days researching on what is the best system to build 2D or 3D game I came upon Unity. For Windows platforms it’s a weird time as MS just scraped XNA, now where do we go to make games?

Unity is an amazingly powerful and easy game development system, it is great for both 3D and 2D development. But its best feature is that with almost no effort you can publish across Windows Phone, Windows 8, IOS, Android and others.

It’s a standalone IDE that you can get from http://www.unity.com. All the features needed to develop for Windows platform are free.

Once installed its pretty simple, there are many tutorials on how to develop either for 2D or 3D online.

*As an added bonus you can code the script of the game in C#, so no new languages needed.

Featured-unity

Some tutorials I found helpful to get started.

Starting with Universal Apps

So of course first, why make a Universal apps?

This is an important question that all of us developers ask before we spend our valuable time learning the language and rules of a new development option. Well first things first, if you already develop for Windows Phone and Windows 8, Universal apps make things twice as fast because you kill 2 birds with one stone, and for all you IOS and Android developers looking to move your apps to Windows Phone and Windows 8, its a great starting point that will make porting that much faster!!

NB: The main thing to look at when trying Sample code and you can’t find a Universal App solution, look for samples from Windows 8 store app solution. They share almost all the code and API. From there you can easily get the solution to work on your Universal app. 

Universal apps are basically made up of three projects, Windows 8.1 ,Windows Phone 8.1 and Shared.

Now this might seem strange and it is a little, but don’t fret I’ll explain it all.

  • The Windows 8.1 Project contains the XAML pages and code  made for Windows 8.1
  • The Windows Phone 8.1 Project contains the XAML pages and code  made for Windows Phone  8.1
  • The Shared project is a container for code that runs on both platforms. The contents of the Shared project are automatically included in both the Windows Phone and the Windows Store projects and in their build output.

Image

Now how to create and build a project.

Firstly, if you don’t see the Universal apps option in your ‘New Project’ window, its probably because you don’t have Visual Studio 2013 RC2.

Okay, now that you have Visual Studio 2013 RC2 lets begin.

Select the Visual C# option, Store Apps. You will see the Universal Apps option.

Options

  • Blank app
  • Hub App(Replacement for panorama on Windows Phone)
  • Class Library
  • Windows Runtime Component

Then select the option you want and click ‘OK’.

I will be showing how to make an app from scratch in my next post, stay tuned 🙂

 

KEEP YOUR IDEAS FLOWING!!!